Abstract

Even though digital assets have risen staggeringly in the past 10 years, it must be admitted that the competitive environment of digital assets and traditional markets is not the same. Grayscale Investments manages US$3 billion of funds and is the largest publicly traded tool for institutional investment in digital assets. Although the amount is huge, it is still insignificant in the eyes of the world's largest wealth management company.

At present, the asset scale of Bitcoin is about 160 billion U.S. dollars, and the market value of gold is about 7.5 trillion U.S. dollars, which is more than 40 times the market value of Bitcoin. Compared with the share of traditional financial assets, the market value of digital assets of US$273 billion is only a negligible part of the capital market.

According to CoinMarketCap information, digital assets are already a market worth about US$2.5 trillion. Despite its size, the digital asset market is still in its infancy compared with the broader financial market. In order to ensure the continued growth of digital assets, the industry must meet the needs of institutional investors and financial regulators, continuously improve its own infrastructure construction, and have a substantial relationship with the real economy.

Benefiting from the unprecedented prosperity of digital assets, traditional hedge funds, family trust funds, wealth funds, etc. have begun to allocate a large number of digital assets. Whether individuals or institutions, the management needs and custody requirements of digital assets have increased significantly. Digital assets Intelligence investments and supervise services have become a new optional.

In addition to digital asset management, we also see online entertainment should be a highly competitive industry, but monopolistic oligopoly companies are constantly competing for users' information, attention and resources, squeezing the development space of other participants. Many of these companies use product gamification technology to retain users. Whether it’s working harder to accumulate more points on NIKE Plus, or gaining more points on your favorite shopping app to chase another bigger coupon, all of these are designed to increase users Retention rate. β€Œ

We have also seen another situation where traditional industries are being integrated into the game, such as Pokemon GO rewarding players to move around to capture the Pokemon users are most interested in, or stock trading simulators that allow players to compete with each other. See who is the real wolf of Wall Street. β€Œ As users continue to increase the time and money they spend, the rewards they get are extremely limited and become an imbalance. In this imbalance, companies always have an advantage, taking every penny they can get from users, leaving users with nothing. In 2021, players spent more than 100 billion U.S. dollars on games, while at the same time, users did not get any valuable rewards. β€Œ

MECO is committed to becoming a decentralized/community-driven/developer-friendly meta-universe ecological platform in the next meta-universe era. We believe that any meta-universe should not be single, but each meta-universe can be connected to each other, and the utility of each unique project can be improved through the interoperability of Token and NFT between the game and the platform.

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